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Microsoft Flight Simulator Sim Update 7 Released

Written by on November 18, 2021

The long-awaited Sim Update 7 was released just a few moments ago. Being it a very major update, it offers a plethora of improvements, new features, and changes. From a variety of new default aircraft, including the previously teased Volocopter concept, to new handcrafted airports and missions.

The update, for example, brings a total of five new default aircraft. All are listed below. There is no specific aircraft type the developers would focus on in this update. The Boeing F/A-18 is, for example, was inspired by the upcoming Top Gun: Maverick expansion which is expected to release next Spring.

Boeing F/A-18 Super HornetVoloCityPilatus PC-6 PorterCubCrafters NX CubAviat Pitts Special S1S

A variety of new handcrafted airports were also added to the simulator with this new update. As the situation was in the previous Sim Updates, the airports were done by the talented team at Gaya Simulations.

Most of the new airports are located throughout Europe. They include Leipzig/Halle Kassel, Zurich, or Lugano airports. The list of all new airports can be seen below.

Leipzig/Halle Airport (EDDP)Allgäu Airport Memmingen (EDJA)Kassel Airport (EDVK)Lugano Airport (LSZA)Zurich Airport (LSZH)Luzern-Beromunster Airport (LSZO)Patrick Space Force Base (KCOF)Marine Corps Air Station Miramar (KNKX)

With the new update, over 500 unindexed airports were added throughout the United States. The complete changelog is very extensive and can be found below in the article.

This update also marks the release of the Game of the Year edition (GOTY) release of the simulator. The edition is being distributed as a free update for all owners of the simulator. The update download will be automatically prompted on the launch.

Changelog (v1.21.13.0)

STABILITY

Several crashes have been fixed across the titleFixed sim being stuck while loading the world data in rare casesImproved online multiplayer plane trajectory accuracy and stabilityA first implementation of DX12 can now be activated via the Option menu (requires a reboot of the title)

NAVIGATION

New Arinc424 Cycle 2111 is now availableFlight plans that were externally loaded or manually edited on the world map will no longer be recomputed from scratch when changing the instrument procedures or the parking spotsAI controls ATC will no longer automatically send the updated flight plan from the aircraft’s instrument whenever a change is made

WEATHER

Improved METAR ingestion into live weatherYou can now consult real airport METARs during flight from the Weather panel (only when Live Weather is active)Updated .WPR file versioning for weather preset edition. Now handles both coverage and density for cloud layers (Formerly density became coverage). Backward compatibility has been handledIt is now possible to put clouds below sea level (-400m) for regions such the Dead SeaFixed AGL / MSL UI display in weather panelSetting wind with weather panel is more coherent with in-game wind near groundFixed unit conversions in weather panelMinor UI improvements in weather panel

VR

Microsoft Flight Simulator is now compatible with VR controllers on PC!

Main menu: Use the raycast mode to navigate and interact with the menus
CockpitInstruments: Switch between the proximity mode (you interact with the instruments by grabbing them) and the raycast mode (you use a raycast to pinpoint the instrument you want to interact with). Beware of the autopilot as it overrides your inputs.Yoke/stick: In the VR options, you can choose between ‘Hold’ mode (hold the interaction button to grab the yoke) and ‘Toggle’ mode (press the interaction button once to grab the yoke and press the button again to release it) to interact with the yoke at your convenience.Toolbar: Use the raycast mode to interact with the toolbar and the in-game panels.Implementing support for VR controllers has required a few updates in each plane. If a plane has not been updated, a pop-up message informs you that it is not fully compatible with VR controllers, in which case:You cannot grab the yoke with the VR controllers and control it with hand gesture.You can control the yoke with the stick of the left VR controllers.You can interact properly with the instruments using the VR controllers.Lighting issues are fixed.VR is compatible with DX12. You might encounter a few issues as the implementation of Dx12 is still WIP.

ACCESSIBILITY

Audio Customization: Option to convert to Mono for people deaf in a single earOption to Adjust Background Contrast in HUD has been added

ACTIVITY

A new Spotlight Event landing challenge is available for you to fly, featuring the F/A-18E Super Hornet landing at MCAS Miramar. 4 hours of existing flight time in a non-Discovery flight (free flight, landing challenges, bush trips, etc.) are required to display the event on the homepage, which replaces the Discovery Flight shortcut.G-Effect and G-Suit preference assistances have been added in the option menuNew assistance has been added to disable the automatic logbook at the end of a flightFixed Bushtrip progression not saved when completing a bushtrip legFixed Germany bushtrip which could not be completedFixed Take Off Airliner Flight tutorial that cannot be completed with the keyboard onlyCompleting a landing challenge will no longer change Assistance settings

PLANES

GENERAL

Fixed a bug with water rudders at high speeds and with water rudders incorrectly affecting aerodynamics in airMade ITT simulation engine specific on multi engine turboprop aircraftModular fuel system now supports CG based triggersThe primed level of the piston engine does not reset anymore when no combustion happensAdded a new parameter to use in the flt files for turbine engines : CorrectedFFAdded TACAN related inputsAdded a SimVar that shows the effective flaps handle position when some logic makes it different than the physical positionChecklist’s highlights will now properly use the HIGHLIGHT_NODE_ID rather than the NODE_ID if specified (Previously only affected the hover highlight)Added a parameter to specify whether or not a plane’s autothrottle attempts to maintain the Vertical Speed when controlling the airspeedTitle no longer crashes when trying to invert a one-waypoint flightplanAdded SIMVARs for TACAN NavigationImproved accuracy of FLC speed hold system on aircraft with a calibration difference between IAS and CASCorrected an issue which would cause the fuel capacity of planes using the modular fuel system to be displayed as 0galAUDIO : added flaps drag sound effectsAUDIO : added passenger ambiences cabin in airliners

Boeing 747-8 Intercontinental / Boeing 787-10 Dreamliner

MCDU now support waypoint insertion in Leg Page

Boeing 787-10 Dreamliner

Fixed HUD projectionMCDU has all its buttons highlighted on hoverND flightplan display now has correct colorREV indication on EICAS is now display when in reverse mode

Boeing 747-8 Intercontinental

NavAids indicator on PFD now have adequate colorNavAids indicator symbol are removed

Airbus A320neo

Fixed a problem that prevented auto start (Ctrl+E) without external power unitAutopilot now updates its target Vertical Speed while in VS modeAutopilot now updates its target Altitude while in VS or Managed modeCorrected an issue which allowed setting the Autobrakes to the MAX position in flight, when it should be disabled

Cessna Citation Longitude

Corrected an issue which caused push buttons for lights not to change state when toggled using a keyFixed ITT alarm is ringing and caution message is displayed on PFD while ITT graph and numbers are green on PFDFixed aural warning related to parking brake cannot be silenced without disengaging the brake

JMB VL-3

Correction lights in the airframe

Cessna 208 B Grand Caravan EX

Correction of some textures for airframeCondition lever has new keys to bind. Preexisting bindings to mixture keys can also be used to move the lever without any change in settingsFuel flow controller PID was tuned to avoid FF spikes when using the condition lever

Beechcraft King Air 350i

Condition lever has new keys to bind. Preexisting bindings to mixture keys can also be used to move the lever without any change in settingsThrottle levers animation gives incorrect lever position

Cessna 172 Skyhawk

Pushback service was removed from the Floats version

Daher TBM 930

Fixed aural warning related to parking braking could not be silenced without disengaging the brake

EXTRA 330LT

Removed some electrical circuits from the E330 that were not used in the plane but could be enabled using the TOGGLE_ALL_LIGHTS key

WORLD

Fixed a crash that could occur when flying near cities with a lot of autogen buildingsVarious watermasks have been added around the worldImproved night lighting by reducing the intensity of the distant sepia layerFixed an issue with wind turbines lights sometimes no display at the right altitudeFixed terminal missing at KSFBVGHS airport has been renamedCollision pass has been performed on most of the bespoke airportsVegetation has been tweaked around Christ the RedeemerImproved LODs on CYTZ Toronto

UI

Fixed mouse click sometimes didn’t work on external windowsAdded a Minimized HUD assistance under optionMoved In-game news and Release notes at the bottom of the main menuThe Marketplace is now accessible directly from a dedicated widget in the main menuAllow inputs to be mapped on key/button releaseCommunity-made activities now have their own dedicated page. They are grouped by their mission type, which can now have any custom value

PERIPHERALS

Tobii eye tracker is now supported (more settings/configuration will come in a later update)Added a new gamepad preset : Gamepad (Fighter Jet) to complement the F/A 18 releaseAdded the Afterburner controls to the commands listAdded the G Limiter controls to the commands list

SDK

Devmode

The Replay system can be activated via the devmode on PC only / Options / Experimental / Enable replay panel. More info here: https://forums.flightsimulator.com/t/new-replay-feature/466973ArtProj asset groups are now automatically converted to ModelLib upon loading a projectFixed various UI issues in Project EditorExpose the electrical system debug window (Windows > Behaviors > Systems > Electrical system)Remove arbitrary limits for electrical component definitionsAdded draw debug helipadsExtra parameters linked to the selected material code can now be edited through the Material EditorFixed corrupted node positions in graph when cloning an FXImproved teleport windowThe Output node of the Visual Effects Editor now exposes extra material parametersAdded debug OSM point featuresAdded top down cameraAdded the Aircraft Thumbnail Capture tool. Allows to customise and capture aircraft thumbnails (see SDK doc)“Advance Capture” button in Package Inspector has been replaced to a button which opens the Aircraft Thumbnail Capture toolFixed random crash in Material Editor when building a packageFixed export to Community folderFixed “Remove Package” and “Remove Asset Group” buttons in Package Editor / InspectorFixed random textures flickering in Material EditorOld material files are now properly deleted upon renaming a material through the Material Editor”Added the selection of the default VR API used (Fake or OpenXR) in option menuFixed conflict between drone camera and developer camera. Now the two options are incompatibleXbox Lod Selection mode will be replaced by the new model LOD limits system. Since they are exclusive, the UI now reflects this by disabling the box Lod Selection Mode when the new model LOD limits are activatedImproved the export window interface in the Project editorAdd more data validation for invalid and out-of-bounds Color and UV data, to help avoid rendering issues such as black screen flickering during the Package toolBugfix: A flight could be started even if wasm module and/or wasm gauge weren’t loaded (more visible if a flight is restarted) -Fixed fspackagetool,exe not displaying console FlightSimulator’s console output, Added two commands : -outputtoseparateconsole : allow users to have FlightSimulator output to a separate console, -nopause : Prevent FlightSimulator to pause at the end of the proccess

Visual Effects Editor

Added a constraint on the name when creating or renaming a visual effectNew GroundDirection node, return directions relative to the plane orientation projected on the ground. See documentation here https://devsupport.flightsimulator.com/articles/2809/su6-changes-you-must-make-on-your-fxs.htmlFixed node graph display issues after creating a new effectFixed new effect creation when there are unsaved modifications on the currently opened document. Will now display the usual confirmation popupFixed particle emission flow to get a more stable emission and particle count with high rates and velocitiesIn the Bezier Curve Editor, use Shift+Click to add a pointNode graph inspector shows more user friendly names when possible for properties that can be added and removed in blocksFixed bugs & made major UX/UI improvements to the Bezier CurveAllow spawning Visual Effects with no node and no contact point seup. The effect will spawn attached to the root node of the objectFixed obsolete properties shown in node graph inspectorNew primitive type GroundRibbon will create a fixed orientation ribbon that follows the orientation of the groundAdded a StaticMesh nodeFixed the deformation shaderFixed a crash when closing the editor for an effect after moving a node then deleting it

Scenery editor

Added road, street light and power lines exclusion to polygons. -Added power line debugDisable gizmo while editing heightmapFixed apron resume edition when there is a splineFixed light update when moving taxipointFixed floating object that take too much time to be snappedFix DEM update when updating terraformingAdded airport checksAdded taxiways connectivity checks. Show hold-short orientationMore color for taxiparkings and taxipathsMaking the Hide and lock by type window a subwindow instead of a popup to be able to dock itFixed floating taxipointFixed and improved color extractorFixed gltf textures not updated automatically

Aircraft editor

Cylinder displacement now correctly converted to cubic inches in the AircraftEditor

3DS max exporter

Fixed typo in ui of 3dsmax materialPearl parameters are now restricted to only Standard Material

Audio

Added SONIC_BOOM Trigger Event in MiscellaneousSoundsAdded mach cone zone & degree RTPC in the WwiseSampleProject

Model behaviors

Improvements to the usability of the Behaviors WindowAddition of ParametersFn feature to model behaviorsAddition of Process=””String”” to process a parameter as a string using RPN

KNOWN ISSUES

General:

TrackIR may sometimes stop working properly during a flight. Press F12 to reset the position.Glass cockpit remains off when starting from cold & dark with the VolocitySave custom weather presets is not operationalHigh temperature spikes happen above 44000ft

VR:

Only one controller is active at a time, so you cannot interact with two instruments at the same time. However, you can control the yoke and interact with an instrument simultaneously. A few planes, such as the Volocopter, have a very specific configuration (throttle or other instruments on the yoke for example) which makes them currently more complicated to control with VR controllers. We will work on a way to make these planes fully compatible with VR controllers in the future.The HUD in Reno Races may appear in the center of the field of view. Switching out of and back to VR fixes the problem.A large white dot appears in the center of the screen during the loading after completing a landing challengeYou may experience a visual glitch when loading the main menu back from the cockpitClicking on the Toolbar does not work (mouse, VR controller)
-There may be some issues with the VR controllers when setting the interaction model to Legacy

Devmode:

Aircraft can no longer compiles because of glTF errors

Read More (FSNews)


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